Written by Pokemon TCG trainer on 8/31/2021 at category Deck Lists
Good morning Trainers! I’m here today with one of the most polarizing Pokémon online decks of our format, Rapid Strike Urshifu VMAX/Inteleon, piloted by North America’s very own Alex Schemanske. They took the deck to great lengths, winning throughout many qualifiers to make it all the way to the end. If I remember correctly, Alex was also amongst the highest (if not the highest) Tournament Rep earner for Player’s Cup 3. They’ve been a mainstay performer during these online tournaments, and I see no signs of them stopping when real-life play resumes once again. Today we’re going to go over their interesting deck choice and talk about how it works alongside Chilling Reign’s card pool. Let’s get into it!
I booted up my Pokémon Trading Card Game Online app, loaded up some PTCGO codes, and then traded those Pokémon online codes to trade for this deck. I was very excited, and it honestly didn’t take that many PTCGO codes to make the deck. If you’re looking to buy some codes, we sell them here on PTCGO Store, and I highly urge you to check out our competitive pricing and swift delivery! Let’s talk about Rapid Strike Urshifu/Inteleon today.
The main strategy of this deck is to setup your Rapid Strike Urshifu VMAX alongside multiple Inteleon (CRE) and pick off the most convenient Pokémon from your opponent’s side of the field. You’re able to do this so easily with the aid of Karate Belt, Passimian, and so many other helpful cards that you have in your deck (mostly all searchable via Drizzile). The Rapid Strike Energy you need to accelerate Urshifu’s sniping attack tends to be one of the more difficult cards to find, though it’s important to note this deck applies enough pressure with a simple Gale Thrust on the second turn. Here’s a little play-by-play that this deck can generally follow to achieve its goal, but please acknowledge that this deck is very reactive to what your opponent plays down onto their bench, and heavily depends on if they have opted to include a copy of Mew in their deck.
- First Turn - you’re going to want to go first ideally with this deck and get a Rapid Strike Urshifu V into play. Attach energy onto Urshifu V. Feel free to bench as many Sobble as you like. Alternatively, if you go second (or you feel the matchup favors yourself going second), feel free to use Sobble’s first attack to get Pokémon into play. This may even be the simpler way of going about things, however, you won’t get the added benefit of an energy drop on Urshifu; this means you’ll be using Gale Thrust on the second turn if you go this route.
- Second Turn – Attach energy onto Urshifu V. Evolve. Get as many Drizzile into play as possible by chaining their abilities together and getting Level Ball/Evolution Incense/Pokémon Communication. This is so that we can prepare to get many Inteleon (CRE) into play the following turn. Switch Urshifu VMAX into the active position if using Gale Thrust, but ideally, we’d like to use G-Max Rapid Flow to get as much damage onto the board as possible. If you’re able to, get Passimian into play for extra damage.
Pro Tip: If your opponent plays down Mew going into your second turn, feel free to use your Mew to place damage onto their Mew. This can help you to net a KO later onto Mew with snipe damage from Inteleon CRE. If you can, don’t be shy and Gale Thrust the Mew via Boss’ Orders.
Pokémon - 23
4 Rapid Strike Urshifu V BST 87
3 Rapid Strike Urshifu VMAX BST 88
4 Sobble CRE 41
4 Drizzile SSH 56
3 Inteleon CRE 43
1 Inteleon SSH 58
1 Passimian CRE 88
1 Mew UNB 76
1 Dedenne-GX UNB 57
1 Jirachi-GX UNM 79
Trainer - 29
4 Professor's Research SHF 60
3 Marnie CPA 56
2 Boss's Orders SHF 58
4 Quick Ball SSH 179
4 Level Ball BST 129
2 Evolution Incense SSH 163
2 Pokémon Communication TEU 152
1 Switch SSH 183
1 Escape Rope BST 125
1 Reset Stamp UNM 206
1 Tool Scrapper RCL 168
2 Karate Belt UNM 201
1 Air Balloon SSH 156
1 Tower of Waters BST 138
Energy - 8
4 Rapid Strike Energy BST 140
4 Fighting Energy 6
Key TCG Cards
3 Rapid Strike (RS) Urshifu VMAX - RS Urshifu VMAX is a tank to deal with seeing as it has 330HP for the equivalent of Stage 1! This is fairly high as far as VMAX Pokémon go, and puts it out of range of some 2HKOs. For one energy, we see an attack similar to that of Golisopod-GX (which was a very good card for the time). Being able to hit 150 damage for single energy is massive, especially energy denial decks or decks that are very aggressive; low energy attacks mean we can deal with threats very quickly. The second attack, G-Max Rapid Flow, is able to hit two Pokémon for 120 damage! This means we can wipe out Dedenne-GX, Crobat Vs, and many other bench sitters on our opponent’s side. The best part? This isn’t a GX attack – we can do this as many times as we want to in a game. All provided we can continue to power up our RS Urshifu VMAX a second time, which should be no problem with Rapid Strike Energy. Fighting-typing on this card is immaculate as it can really prey on popular Pokémon such as Eternatus VMAX. Both Crobat V and Dedenne-GX are weak to Fighting as well, so the typing is amazing on this Pokémon. Psychic-weakness is a bit of a fault on this card due to Shadow Rider Calyrex VMAX amongst others, however, we can overcome it with a Jirachi-GX.
Important to note is that Inteleon snipe damage can add up and make G-Max Rapid Flow even more potent - with two snipes from the ability alongside 120 damage from Rapid Flow, you can easily wipe a Dedenne-GX off the field with one single attack (however it will be over the course of two turns unless you have two Inteleon in play). That’s power!
4 Rapid Strike Urshifu V - Let’s talk about the Basic Urshifu V! Being the Basic V that will VMAX evolve into an Urshifu (RS) VMAX, it’s not going to be super flashy, but it can abuse Rapid Strike cards such as Rapid Strike Energy! This card has a nice hit and runs attack for single energy, some solid HP, and a decent second attack hitting for 150. This card isn’t too special at first glance, but with the in-game mechanics released and Urshifu’s Fighting-type, this V can hold its own on the field for a few turns before it evolves. It is also integral to potentially winning against a Zamazenta in the LucMetal matchup.
4 Sobble – Usually I like to start with writing about the final Evolution, but in this Pokémon line we’re going to start at the Basic. Sobble’s first attack is extremely efficient at setting up your side of the field consistently. Being able to search out all of the other Sobble in your deck (as well as Rapid Strike Urshifu V), prepares you to later evolve them into Drizzile and Inteleon which can help you to setup further attackers/board states and just progress the game in your favor in general. Sobble is searchable via Level Ball as well as Pokémon Communication which is a huge part of why we play so many copies of those Items. We want to get multiple out of these as early as possible, hence why we play four copies of Sobble coupled with those high Item counts.
4 Drizzile – It isn’t often that we play a Stage 2 without Rare Candy, however in this case we really want to evolve our Pokémon up manually because we get access to Drizzile’s amazing ability. Being able to search for any one Trainer card in your deck offers up a lot of skill, which allows for us so many options in order to outpace the opponent. Drizzile can search for Level Ball or Evolution Incense, which can grab other Drizziles and continuously create a chain until all Drizzile are evolved. Drizzile can then evolve into Inteleon (either the SSH or CRE one); one of which gains access to TWO Trainer cards with its ability; the other that can snipe damage onto the field which synergies very well with our deck’s strategy. This whole line of Pokémon just aims at setting up your board, and it all is without the use of a Rule Box Pokémon. Drizzile also allows us to play techy 1-of Trainers because of how much search ability we have over our deck. I love this engine, and I hope it gets used more as people flesh more ideas out in the Chilling Reign format.
3 Inteleon CRE – This Inteleon is a very integral part of our deck; there’s a reason why it just won the most recent Player’s Cup! The main strength of running Inteleon is that it allows you to use its ability in order to soften up future threats and then finish them off later with Urshifu - the finishing blow can either be dealt with Gale Thrust, or G-Max Rapid Flow if you have the necessary energy. Obviously, setting up multiple Inteleon will always be essential to winning any game. This ability is randomly good against low HP Pokémon as well, such as Mew (which is a VERY large antagonist towards our deck), Mad Party Pokémon, and Spiritomb. I’d argue Mew is almost always the most targeted Pokémon on our opponent’s side of the field during any given game.
1 Mew – Some of our basic Pokémon are low HP, so we don’t want to give up too many Prize Cards to a Pokémon such as an opposing Rapid Strike Urshifu that can use its G-Max Rapid Flow attack to sweep our board; Mew aids our mirror matchup greatly. Mew can also use Psypower to put in some work and place damage counters on the field. In combination with Inteleon, Psypower can wreak havoc.
1 Passimian - A damage booster for G-Max Rapid Flow.
1 Jirachi GX – This is entirely in here to remove Psychic-weakness from our titan attacker. Common threats that are Psychic-type and exist within standard include Mewtwo and Mew GX, and more importantly Shadow Rider Calyrex VMAX.
2 Karate Belt – This tool basically counts as a “Fighting Energy” when attached to a Pokémon - all you have to do is be behind. You can really attach this tool to Rapid Strike Urshifu at any point in the game and as long as the opponent doesn’t KO you or play Tool Scrapper, it will stick. This card gives us options in the late game to clean up key Pokémon. We play a low count of these because they are searchable via Drizzile and Inteleon.
1 Tower of Waters - A solid mobility card for Rapid Strike Pokémon that can potentially remove Path to the Peak from play.
1 Tool Scrapper - This removes Air Balloon and Cape of Toughness from random Pokémon, but most importantly Metal Goggles from LucMetal; this will allow you to snipe those Pokémon with Inteleon’s ability.
1 Reset Stamp – We play one of these because we have such high searchability via Drizzile we can really access this card whenever. This can be a great card since we can force it on our opponent when they have one Prize Card left, and after we KO their main attacker. It can really make the difference!
This Pokémon online deck is a wild card in our format with enough potential to win a tournament. If you like flexibility each turn and the ability to play out highly skillful turn-to-turn actions, then I highly urge you to try out this deck. This deck requires some stuff from Chilling Reign, so you should check out our shop for your PTCGO code needs. I’d suggest nabbing some PTCGO codes and building this deck online because this deck will only get stronger as more damage counter placing cards are released. Until next time, have fun!
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