Posted by Pokemon TCG trainer on 2/19/2021 to
With the release of Vivid Voltage, we’re seeing new concepts come out each and every day on PTCGO. It’s important to note that with online Pokemon tournaments occurring almost every single day of the week, the metagame is constantly evolving on a daily basis. You have to stay in the loop to consistently be able to be at the top of the standings! With the recent GGtoor.com Regional Championships that just occurred, we saw Mike Fouchet take it down with his consistent Mewtwo/Pikarom deck, besting a Baby Blacephalon in finals. Immediately, after looking at the standings, I saw Pikarom pretty much everywhere! The deck did so well, that I think it’s about time it has a hard counter to contend with; that’s when I thought to myself how strong Coalossal VMAX is in the current metagame. Being able to OHKO a Pikarom, an Eternatus, and other Pokemon for a single Fighting Energy is the type of speed we need in today’s format, and with all that tanky HP it’s able to avoid KOs from ADP decks. I fell in love with the concept immediately and just had to try it out for myself.
I booted up my Pokemon Trading Card Game Online app, loaded up some PTCGO codes, and then traded those Pokemon online codes to trade for this deck. I was very excited, and it honestly didn’t take that many PTCGO codes to make the deck. If you’re looking to buy some codes, we sell them here on PTCGO Store, and I highly urge you to check out our competitive pricing and swift delivery! Let’s talk about Coalossal today.
The strategy of the Coalossal deck is a very simple one at best – you need to power up a Coalossal VMAX, and bulk it up with Stone Energy/Buff Padding as fast as possible. We can reliably do this by turn three most of the time, however we can begin attacking as early as the second turn. Eruption Shot is a fantastic attack in which we can utilize our Oranguru to stack an energy on top of our deck (using Primate Wisdom), which will result in the extra damage clause being met. 130 damage on the second turn not only puts the pressure on the opponent, but also threatens a turn three G-Max Boulder coming down for 240 damage. Using Jirachi to setup our deck, and having Galarian Sirfetch’d as a secondary attacker, we have a good amount of options that will keep our wits sharp and our opponent on their toes. Overall, we just have a tanky Pokemon that takes advantage of the metagame, and can abuse the Fighting-type support given to us from expansions over time. Let’s check out the deck list we’re looking at today!
Pokémon - 18
2 Oranguru SSH 148
2 Crobat V DAA 104
4 Coalossal V VIV 98
1 Galarian Sirfetch’d V PR-SW 43
3 Coalossal VMAX VIV 99
1 Eldegoss V RCL 19
1 Dedenne-GX UNB 57
4 Jirachi VIV 119
Trainer Cards - 30
4 Marnie SSH 169
2 Buff Padding TEU 136
4 Pokémon Communication TEU 152
1 Mallow & Lana CEC 198
2 Boss's Orders RCL 154
4 Quick Ball SSH 179
2 Air Balloon SSH 156
4 Professor's Research SSH 178
1 Great Catcher CEC 192
4 Switch SSH 183
2 Martial Arts Dojo UNB 179
Energy - 12
1 Capture Energy RCL 171
7 Fighting Energy Energy 6
4 Stone Energy VIV 164
Total Cards - 60
I wanted to start off with this Pokemon today because while it isn’t our main attacker, I’ve currently seen no lists include Jirachi into them. While I’m unsure why this is the case, Jirachi is handy in here for a mulititude of reasons. For starters, it’s a setup Pokemon that is able to nab you some key cards while setting up in the first couple turns. Secondly, it’s an additional Pokemon for Pokemon Communication – sometimes Pokemon just hold dead weight in decks, but in this case Jirachi becomes fodder for a late game Poke-Comm. Lastly, it can ensure that there is a Fighting Energy on top of our deck in the off-chance we don’t have access to an Oranguru. Jirachi is also a card that can help against Marnie, just in case our opponent surprises us with a little hand disruption. Since our VMAX isn’t going to be super mobile (it has a 4-Retreat Cost), we need to play four copies of Switch. These Switch can become live outs to drawing cards with Jirachi as well, so basically this little star ties the entire deck together in the most supportive way possible.
4-3 Coalossal VMAX
This is the main bread and butter of our deck, the head honcho Coalossal VMAX! This rocky Pokemon boasts an impressive 330 HP, which is among some of the highest for VMAX Pokemon. The high health is one of the main reasons why Coalossal is such a good card – it can take a few hits. The best feature perhaps about this card is the fact that it is a Fighting-type; it can hit for weakness on Pokemon such as Pikarom, and Eternatus. It can also abuse Fighting-type support cards, such as Stone Energy and Martial Arts Dojo. It can also use Buff Padding uniquely enough because it is a 4-Retreat Cost Pokemon! All of these niche factors really help Coalossal become a deck strong enough to take on the format. Eruption Shot hits for a single energy drop, which means you can attack as early as the second turn! And G-Max Boulder can hit for 240, which means with Martial Arts Dojo it has the potential to OHKO an ADP. This rockstar can really do it all, if only Fighting-types had energy acceleration in the form of a Pokemon/Item card…
This cheeky monkey is very good at stacking energy on top of your deck using Primate Wisdom. It’s also a great card to safeguard yourself against a Marnie by putting something useful (like a draw Supporter) on top of your deck, or perhaps putting a resource on top you didn’t want to discard with Professor’s Research. Oranguru can help you draw out of rocky starts at the beginning of a game as well. Overall, this card is integral to the main strategy of using Eruption Shot effectively.
1 Galarian Sirfetch’d V
Galarian Sirfetch’d V is an important secondary attacker in this deck, and is very comparable to Heatran-GX in Centiskorch decks. It’s just a great Pokemon that is a 2-Prizer who can clean up Pokemon, and sponge up all those energy from a damaged Coalossal VMAX. Sirfetch’ds ability is fantastic, since it can make use of random energy on the board (allowing you to spread them out real nice without having to worry about their usage at the time). Some people include a second copy of this card in their deck, but I only included one because I want to focus on setting up Coalossal.
1 Mallow and Lana
Since our main attacker is such a freaking tank of a Pokemon, we want to keep them alive for as long as possible in order to deny our opponent Prize Cards. Mallow and Lana does a great job at this, and while it does take up our Supporter for the turn, it can give us such great value at surprise healing our Pokemon. Turning a 2HKO into a 3HKO (or sometimes even a 4HKO) is vital to this deck’s longevity, and we can even recycle Mallow and Lana with our single copy of Eldegoss V.
2 Buff Padding
Many Decks in standard are currently playing Big Charm for an HP boost, however in our deck we play Buff Padding because it is exclusive to 4-Retreat Cost Pokemon (which Coalossal has). This can increase our VMAX from 330 HP to 380 HP by just attaching a Tool card! Coalossal is the only Pokemon in our deck that this Tool works on, however it’s such a great effect that it’s worth having two inclusions of Buff Padding.
2 Martial Arts Dojo
This is yet another Fighting-type exclusive card that we have in our deck, and this one buffs our damage output by a significant amount. If we can ever trigger the +40 damage clause, we can OHKO Eternatus with Eruption Shot for a single energy card! Against ADP, we can also KO them using G-Max Boulder as well using MAD. This card does take up our Stadium slot though – I’ve also considered copies of Power Plant, and copies of Chaotic Swell in this deck for disruptive purposes.
1 Great Catcher
Dedenne-GX is our most common target with Great Catcher, considering it’s Fighting-weak and we can OHKO it with a single energy attack. Consider this card as our 3rd Boss’ Orders! It can also do a great job of bringing up an ADP that is chilling on our opponent’s bench, or a RaichuRaichu/Pikarom in that matchup.
1 Capture Energy
This card is really nice for grabbing us an Oranguru/Jirachi on the first turn (or really any turn) of the game. We only play 1 copy of Capture Energy because Coalossal has 1 © cost in it’s G-Max Boulder attack. If we played two copies of Capture Energy, there is a small chance we could draw into both, and not satisfy Eruption Shot/G-Max Boulder’s attack cost.
4 Stone Energy
Stone Energy is just a card that makes our Coalossal VMAX that much tankier. It satisfies the Fighting Energy cost that we need in this deck, all while allowing us to take -20 damage from attacks! This card also stacks, meaning if we have 4 of these attached to a Coalossal VMAX, we can minus 80 damage from opposing attacks! That in combination with Buff Padding gives us an effective 460 HP, wow!
I’m sure you’re already running to your computer and loading up your PTCGO Codes as we speak, so I’ll let you hop to it. Coalossal seems like it’s going to be a solid contender in our current format, so you might need some more Pokemon Online codes in order to build this deck.
If you’re looking for codes for Pokemon TCG online play, feel free to pick some up in our shop. We offer Pokemon codes at a very competitive price, and ensure instant delivery of your PTCGO codes directly to your email. Thank you for reading this article today on PTCGOstore.com! Have a great day.