Centiskorch VMAX is a force to be reckoned with in the format, regardless of what your previous perceptions are regarding the card. Players such as Tate Whitesell, Kashvinder Singh, and Thomas Brophy who have been performing exceptionally online with it have sworn by this deck, and clearly, the results have been apparent as of late. Pedro Torres, one of the world’s best players in the recent era, has adopted a new version of the deck with an extra addition to help with certain matchups: Silvally-GX. Pedro and a few other players who knew about this archetype piloted it to multiple first places at online tournaments, and that’s the reason why we’re going to talk about it! Because purely enough, Centiskorch just isn’t being talked about enough at this time.

I booted up my Pokemon Trading Card Game Online app, loaded up some PTCGO codes, and then traded those Pokemon online codes to trade for this deck. I was very excited, and it honestly didn’t take that many PTCGO codes to make the deck. If you’re looking to buy some codes, we sell them here on PTCGO Store, and I highly urge you to check out our competitive pricing and swift delivery! Let’s talk about CentiVally today.



Strategy

The main strategy for our Centiskorch deck is very simple: power up two Centiskorch VMAX – one that is just a decoy, and the other that will be a basin for all of our energy. We are able to amass so much energy on these two VMAXs because of Volcanion, Welder, and G-Max Centiferno’s ability to attach additional energy with each attack. We’re ideally going to go second in every game in the hopes that we can utilize Volcanion’s Flare Starter attack, thus achieving the additional first turn energy bonus (which will let us get three Fire onto our first Centiskorch V immediately). Once we get our energy into play, that’s where the deck can actually get a little tricky – in terms of energy management, we want to be very cautious of how much energy is too much energy on a single attacker. We also want to be mindful of when we should abandon building resources onto two attackers, and when a single Centiskorch tank is enough!
One thing that often trumps our deck is a Reset Stamp + KO onto our “big” Centiskorch VMAX. That’s why this old deck got a new trick: Silvally-GX! Silvally comes equipped with a broken ability, which will allow us to refill our hand up to 5 cards, which means we are effectively “Stamp-proof”. This ability can really help us against Pikarom, where they will aim to use Raichu Tag Team GX’s attack Tandem Shock to paralyze us; they do this so that the Pikarom player can score a swift 2HKO without us being able to do anything about it. Combined with Reset Stamp to a low hand count, this play can be detrimental towards us, and at times unavoidable entirely! That’s what Silvally is perfect for – situations like this where we need to hit a key card (in this case it’s Switch) in order to progress a game, and not let it get stolen away from us. It’s just consistency for the entire game as early as the second turn!
TLDR; the main strategy of this deck is to throw a bunch of energy onto a Centiskorch VMAX, and setup a Silvally-GX on the side for additional mid-late game consistency in drawing cards you need. Volcanion is your ideal starter going second because it can attach many energy using its Flare Starter attack for an additional bonus.

Pokémon - 20
2 Type: Null UNM 183
2 Silvally-GX CEC 184
1 Crobat V DAA 104
4 Centiskorch V DAA 33
1 Heatran-GX UNM 25
2 Volcanion UNB 25
4 Centiskorch VMAX DAA 34
1 Eldegoss V CPA 5
3 Dedenne-GX UNB 195

Trainer Cards - 28
3 Giant Hearth CEC 263
4 Welder UNB 214
1 Mallow & Lana CEC 231
4 Switch SUM 160
1 Fire Crystal UNB 231
2 Boss's Orders RCL 189
3 Pokémon Communication TEU 196
3 Cherish Ball UNM 250
4 Quick Ball SSH 216
2 Reset Stamp UNM 253
1 Air Balloon SSH 213

Energy - 12
1 Heat Energy DAA 174
11 Fire Energy SWSHEnergy 2

Total Cards - 60

Key Cards

4-4 Centiskorch VMAX – This is my preferred count of our main attacker as well – I find that not enough players are utilizing a 4-4 line, and are opting for a 3-3 instead. I purely enjoy Pedro’s take on this as it is refreshing to see a player want Centiskorch to be as consistent as I’d like it to be! Typically, on your first turn going second, you’re going to need a Centiskorch V on the bench in order to Flare Starter onto it using Volcanion – with a 3-3, you’re less likely to pull off that turn one combo. Regardless of if you’re going to get off that combo or not turn one (or even if you go first and not second), you’ll still need a Centiskorch V at the bare minimum so that you can evolve it on the following turn into the VMAX. That, and you’ll always want a target to Welder energy cards onto. If you ever have to use Dedenne-GX to throw away a Welder, you’ll know how bad it feels knowing you didn’t get those energies onto a Centiskorch V/VMAX.
I also enjoy the fact that four VMAXs are in the deck, as it is one of the hardest Pokemon to search out in the entire deck. You can only find Centiskorch VMAX with Pokemon Communication, so it’s vital to play high counts of this card. Right after you use Flare Starter on Volcanion, and all of that energy is just chilling on a 210HP Centiskorch V, you’ll know that feeling of needing to draw a Centiskorch VMAX.

2 Volcanion – Ah, our ideal starter! Since we’ll always be choosing to go second with our deck, we can almost ensure that we’ll be getting the bonus with Flare Starter (barring our opponent is playing a deck that likes to go second as well). Volcanion can be tough to get into the active spot at times, but the benefits are just too high to ignore! Combined with Welder, we can get six energy cards into play on the first turn! That’s borderline insane for me to wrap my head around. Volcanion is also a great “poke” attacker, where it is only a single Prize Card and can deal some hefty damage to some low HP Pokemon (or sometimes unique threats, such as Decidueye DAA). This is an integral Pokemon in any Centiskorch deck, however, I wouldn’t play anymore than three copies as most of the time past the first turn, Volcanion doesn’t have much value.

2-2 Silvally-GX – This Pokemon is helping to put Centiskorch in that top spot. Silvally-GX is just a perfect supplementary draw in a nutshell; it has a decent HP, a decent attack, and pretty much decent everything else, except it, has a broken ability! Drawing up until you have five cards in hand is something that will never be bad, but in this deck where we are a little light on the draw Supporter cards, it is a lifesaver. In the introduction paragraph of this article, I briefly touched on a common scenario with Pikarom where they use Tandem Shock to paralyze your Centiskorch. This is one of the sole reasons why we play Silvally however, it is a very generalist card that can do many things: like I said, drawing cards is never bad. Setting up a Stage 1 can cause issues at times, but I think the late game security is worth it.

1 Heatran-GXHeatran is a great secondary attacker as it does many things. Not only does it clean up any energy in play, with its ability, but it can also come out of nowhere and OHKO a huge VMAX with it’s Hot Burn GX attack. It’s a very speed attacker that is able to take advantage of many board states, and it’s a non-VMAX Pokemon so it can cut through the likes of a Zamazenta V in one shot.

1 Eldegoss V – I’ve always been a big fan of one or two Eldegoss V in Welder decks, and this is no exception. Eldegoss is great for these types of decks because they traditionally play a very low/non-existent count of draw Supporters besides Welder because they only want to play Welder turn after turn. Eldegoss is basically a “Searchable” Welder within the deck after you’ve already found your first copy of Welder, and that specific Welder hits the discard pile. This card can also recycle our one copy of Mallow and Lana or even a copy of Boss’ Orders.

1 Giratina – This is something that has relatively surprised me in this list, but I suppose it makes sense. Giratina is in here for it’s Dimension Breath ability, which can discard Special Energy form the opponent’s active Pokemon. This is mainly used against Coating Energy on Pokemon such as Lucario and Melmetal GX, Zacian V, or Zamazenta V. The theory behind not including this card is that most Metal matchups are already super favored for Centiskorch regardless of their inclusion of Coating Energy, so why play a card that can hurt our consistency? Not only that, but with Giratina, you most likely want to play Scoop Up Net, Jirachi, and potentially even Zigzagoon, so why commit all the space? This is a unique take on the deck, and I’m all ears for the innovation.

1 Mallow and Lana – I just want to touch on this card rather quickly, but it’s a fantastic 1-of in a deck that has as much draw as this list does! Being able to access a healing card like Mallow and Lana means a 2HKO can turn into a 3HKO, which can change the course of the game drastically. As mentioned above, you can recycle Mallow and Lana with Eldegoss V.

1 Heat Energy – This is a very unique inclusion in this deck, but I kind of like it! Similar to how most people play Big Charm in random decks, Centiskorch can abuse Heat Energy and gain additional HP. This HP can be utilized in so many matchups: Pikarom, Mewtwo decks, Mad Party, and so much more! It’s just a randomly good card, and since there isn’t a lot of Special Energy hate going on right now, this is a perfectly fine inclusion. Note that Pedro opted to not play more than one of these because you can only attach basic energy with Welder, and this can’t be searched out with Giant Hearth. It also can’t be attached from the discard via G-Max Centiferno.

Conclusion

Looking for a deck that can steamroll opponents? Centiskorch VMAX is your go to! I love the deck, and it is by far my favorite deck to troll around with on the PTCGO ladder right now. There’s still so much to learn about this deck, so load up some PTCGO codes, make some trades, and give this list a shot!

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